Chop Chop!

While at Unity, I was involved in the "Unity Open Project", where Unity staff collaborated with community members to make a game demo. In particular with this project, I moderated and add to the conversation around level design.

My goal in the forum was twofold:

1.) Knowing that it’s easier to edit than to create, I wanted to provide a quick sketch of a level and a room flow, allowing the community to have a jumping off point for discussions.

2.) As a function of game development education, I highlighted level design principles and definitions (like grayboxing and circular level design) in my posts.

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Very Emergency! (3D, FPS)

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#BLUD (2D, Dungeon Crawler)