Chop Chop!
While at Unity, I was involved in the "Unity Open Project", where Unity staff collaborated with community members to make a game demo. In particular with this project, I moderated and add to the conversation around level design.
My goal in the forum was twofold:
1.) Knowing that it’s easier to edit than to create, I wanted to provide a quick sketch of a level and a room flow, allowing the community to have a jumping off point for discussions.
2.) As a function of game development education, I highlighted level design principles and definitions (like grayboxing and circular level design) in my posts.